Patch Notes Game Update 1.13

Game Update:

This patch contains a relatively small list of changes, but fixes a number of important bugs and makes adjustments to Midtown to ensure that our players have a great experience over the weekend. We’ve also included some minor hero upgrades and bug fixes, but there will be many more next week.

General Changes

  • All heroes have had their power points reset, as promised to the community.
  • The Gift Box received for defeating Green Goblin and Doctor Doom which previously contained a starter hero will now contain 100 Splinters each, giving players more flexibility as to what heroes they can play as.
  • Based on community feedback, we have increased the density of enemies in Midtown ambushes. Please let us know how this new change feels.
  • Adjusted Midtown ambush spawn rate to be closer to original rate, but slightly lower.

Hero Changes

Scarlet Witch:

This is the first round of Scarlet Witch changes, with more incoming such as reworking her Tempest powers and increasing her damage options (as well as survivability and movement options).

  • Scarlet Witch’s Basic Powers have had their animations updated.
  • Chaos Tempest: Scarlet Witch and Allies within the Chaos Tempest now receive a damage shield for the duration of the power in order to help with the stationary nature and length of the power.
  • Winds of Chaos: Scarlet Witch will now receive a passive move speed bonus for each point into Winds of Chaos.
  • Warding Tempest: Now known as Warding Veil and is considered a "veil" power rather than a “Tempest” power.


The design team is continuing to tweak Storm based on community feedback from the previous major rework in Update 1.11. Please let us know your thoughts on the Storm subforum in our Official Forums!

  • The visual effect for the former 'Blizzard' power has been merged into Crashing Hail to make it feel more impressive (as Blizzard did visually).
  • Refreshing Breeze: The defense bonus of the power has been increased to assist with Storm’s survivability.
  • Refreshing Breeze: The regeneration scaling on has been increased in early levels as well as smoothed out to give more healing with each rank.


Thor received a large number of buffs in the previous two updates, but our design team has fixed a few issues introduced with his damage scaling and defense buffs.

  • Lightning Smash, Storm Strike, and Thundering Strike now properly gain more damage per rank with power ranks, as Hammer Strike does.
  • Godly Valor: Cooldown has been reduced to 12 seconds (from 15). The area of effect has increased.
  • Asgardian Smite: Animation has been fixed and normalized to other heroes' similar powers.
  • Immortal Combat: Defense buff has been increased in order to further increase Thor’s survivability.
  • Bring the Thunder: Now properly gains bonus damage from items.

Human Torch:

This patch contains no changes to Human Torch’s powers aside from renaming his Ultimate Power.

  • Human Torch’s Ultimate Power has been renamed to “Nova Ignition”.

Store Changes

The "Rare Chase" costumes have been added to the in-game store and are available for 600 Eternity Splinters from Adam Warlock. This is only for a limited time, and they will be removed after 10 days!

The costumes are as follows:


  • Black Panther: Man Without Fear
  • Iron Man: Gold Avenger Armor
  • Black Widow: Classic White
  • Ms. Marvel: Dexter Soy
  • Cable: Black Ops
  • Punisher: War Journal
  • Captain America: Earth X
  • Rocket Raccoon: Cosmic Gear
  • Colossus: Juggernaut
  • Scarlet Witch: Dark Wanda
  • Cyclops: Phoenix Force
  • Spider-Man: Amazing Bag Man
  • Daredevil: Original
  • Storm: African Goddess
  • Deadpool: Detective
  • Thing: Incognito
  • Hawkeye: Ronin
  • Thor: Golden Armor
  • Hulk: 2099
  • Wolverine: Old Man Logan
  • Jean Grey: White Phoenix of the Crown

Bug Fixes

  • Fixed an issue that prevented characters from using powers if a throwable object was destroyed as they lifted it.
  • Fixed an issue where Clea would sell duplicate Fortune Cards.
  • Fixed an issue with multiple overlapping AOEs of the same power by the same player: targets will now continue to be affected as long as they are still within at least one of the AOEs, even after previously placed ones expire.
  • Items that grant a Max Defense Reduction bonus will no longer show an incorrect stat in their tooltip.
  • Fearsome Fist of Farallah: Item has been simplified to now grant 100% crit chance for 1.5 seconds. Buff can only be granted once every two seconds. This was changed to prevent certain powers from interacting with it improperly based on community feedback.
  • Wizard now has appropriate hit points for a boss in Midtown.
  • The PvE Endgame section of the Help menu now describes the new Manhattan Patrol mode.
  • Health Balm and Health Tonic now regenerate HP correctly. Their tooltips have also been corrected.